After almost eight months, dozens of lackluster software releases, and a precipitous price drop, I think it’s fair to say that the Nintendo 3DS is a definitive… something. A C-minus, maybe. It’s whatever one calls a thing that’s not a total failure, but also not a smashing success. A “meh”, maybe.
(Before I go on, I should probably address the fact that it’s not very wise to have an opinion about a video game system, because dedicated fans do have a tendency to assume that they’re the only ones capable of having an informed, unbiased opinion about anything, and then further assume that anyone who disagrees with them is some sort of brainwashed, easily swayed fanboy. Being that I am a dedicated fan of gaming, I know that this doesn’t make me look very good, but keep in mind that it’s very likely that whatever your highly logical and thought-out opinions are on the subject, I’m not likely to take you seriously. We could both be a pair of howling idiots for all I know. Whether you’re too stupid to make sense or I’m too dumb to listen will have to be a mystery for the ages, so let’s just short-circuit all that rigamarole by agreeing to politely disagree and move on, shall we?)
The three main selling points of any Nintendo console are Mario, Link, and (to a lesser extent) Samus Aran. You will never see these characters appear on a non-Nintendo console from this point forward, for as long as we all shall live. Even if their parent company goes completely bankrupt, Nintendo will most likely sell off their office furniture, leave all the doors open, and let their corporate headquarters be reclaimed by nature before they’d allow their precious intellectual property appear on a rival game system. Yes, the CD-i version of Zelda were just that bad.
In spite of that tremendous advantage, the last three game systems that they’ve created have all instead relied on well-hyped hardware gimmicks, specifically motion control, touchscreens, and 3-D. These are all actually pretty nifty innovations that Nintendo has enthusiastically given to the world, only to watch a parade of 3rd party developers look back at them in total confusion. This is chiefly because game developers can’t wrap their minds around any innovation that doesn’t fit on the non-disruptive, higher-poly-count/higher-resolution curve that allows them to keep making the same games over and over again by only re-rendering their graphical assets. What are game makers meant to do when confronted by a non-HD system with motion controls: Rack their brains for some creative way to use this new innovation to jump gaming into the next stage of evolution? Or should they instead toss away their controllers in confusion, saying, “I can’t make Call Of Duty on this thing,” and call it a day? I think we know how that turned out.
So, the 3DS: Here we have another innovation that Nintendo’s partners will once again completely fail to take advantage of. But that’s actually not bad news. The whole 3D thing was just a Trojan horse, anyway. The fact is that the only reason that the 3DS was even produced was because they had to come up with a response to some analyst’s line graph indicating that DS sales were about to plateau. Well, that and the ominous laughter that was starting to emerge from Sony’s fortified skyscraper. Nintendo needed a new thing to sell, and while they might have gotten by with a slightly more powerful DS with a much better pair of screens, that incremental, linear approach (call it “The Gamecube Strategy”) hasn’t worked for them nearly as well as adding some off the wall feature to an otherwise mediocre piece of hardware has (like they did with the Wii).
Like the original DS’s touchscreen, the whole 3D thing may as well not even exist, barring a few early exceptions. Nintendo has stated that 3DS games should be playable even with the 3D feature turned off. The developers will quickly nod their heads and get on with producing the same old tat they always do, only with some slapdash 3D slotted into place for those who can be bothered to turn their sliders up, and meanwhile Nintendo will go on to release a couple of first party titles that will demonstrate how the technology should be used.
Still, it’s hard not to think that Nintendo has shot themselves squarely in the foot, at this point. Right out of the gate people were saying that the hardware was too expensive, and the release-day titles were just not very fun. Eight months later, those people seem like geniuses, because since then the price was dropped, and better games are starting to trickle out. It’s almost like Nintendo was listening! I mean, they probably weren’t, but I suppose anything’s possible. If they are listening though, it would be a good time for me to say this: You almost had me, Nintendo.
When the price of the 3DS was lowered, I came very close to buying one. Very, very close. Standing around at Best Buy fogging up the glass, close. But before I could deposit my next paycheck, word started going around about the imminent announcement of a secondary slide-pad accessory. And that, finally, knocked a tiny bit of sense into me. Because frankly, the existence of such a thing makes the 3DS look like a busted piece of technology.
It was the Wii’s Motion Plus all over again. Another tacit admission on Nintendo’s part that hey, they may have released the console before it was actually finished. Maybe the big N has no plans to ever release a 3DS version 2, with an integrated second slide pad, but given their history of frequently re-releasing the same hardware with minor improvements, I’m sure as hell going to wait and see.
Did you get that, Nintendo? An admitted Nintendo apologist is telling you that he is unwilling to give you any money because he can no longer trust you. I bought every version of the Game Boy that you released in North America, and I am not falling for that shit again. Put out a definitive, final version of the hardware, that will not require you to slap ridiculous add-ons to it, stick with it for more than two or three years, and then apologize to all the people you’ve bamboozled with your broken game system.
And fix the battery life, while you’re at it!